Small Town: Odíhg Gāshbi̊

Odíhg Gāshbi̊

Odíhg Gāshbi̊
Example Tauric architecture.
StateDalandic Empire
ProvenceFtèwup Provence
Sub ProvenceFallcastle Dutchy
RegionVe Kof Prairie
Founded988
Community LeaderMaster Spitting Eurypterids Fluellen Cadward
Area4 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4842 m (15885 ft)
Average Yearly Precipitation203 cm/y (79 in/y)
Population947
Population Density236 people per km2 (947 people per mi2)
Town AuraTruename Magic
Naming
Native nameOdíhg Gāshbi̊
Pronunciation/gəˑʃ/ /bi̘/
Direct Translation[rubber; tire] [usual]
Translation[Not Yet Translated]

Odíhg Gāshbi̊ (/gəˑʃ/ /bi̘/ [rubber; tire] [usual]) is a subtropical Small Town located in Fallcastle Dutchy, Ftèwup Provence, within the Dalandic Empire.

The name Odíhg Gāshbi̊ is derived from the Tauric language, as Odíhg Gāshbi̊ was founded by Spitting Eurypterids Fluellen, who was culturaly Tauric.

Climate

Odíhg Gāshbi̊ has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Odíhg Gāshbi̊ receives an average of 203 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Gāshbi̊ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4842 m (15885 ft) above sea level.

Overview

Odíhg Gāshbi̊ was founded durring the late 11th century, by Spitting Eurypterids Fluellen. The establishment of Odíhg Gāshbi̊ suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Gāshbi̊ which required millitary assistance exterminate before the community could finish being built.

Odíhg Gāshbi̊ was built using the conventions of Tauric durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Odíhg Gāshbi̊ is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Gāshbi̊ is buildings have been located at convienant points along the gorge Odíhg Gāshbi̊ was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Astonishigly, the failry decent fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Odíhg Gāshbi̊ hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Odíhg Gāshbi̊ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Gāshbi̊.

Odíhg Gāshbi̊ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Gāshbi̊ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Odíhg Gāshbi̊ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Gāshbi̊'s public wards, blessings, and other arcane systems.

Odíhg Gāshbi̊ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Gāshbi̊ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Gāshbi̊ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Gāshbi̊'s locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Odíhg Gāshbi̊'s chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Odíhg Gāshbi̊ all of the cats speak in a dead language.

The Mole near Odíhg Gāshbi̊ are known to be more aggressive than normal.

Odíhg Gāshbi̊'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves creating small tokens to channel Charm energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3825 m2
    • Cattle and Similar Creatures: 236
    • Poultry: 2841
    • Swine: 189
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 94

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

267 of Odíhg Gāshbi̊'s population work within a Foundational Occupation.

662 of Odíhg Gāshbi̊'s population do not work in a formal occupation, but do contribute to the local economy. 18 (2%) are noncontributers.

Points of Interest

The roads leading into Odíhg Gāshbi̊ possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Odíhg Gāshbi̊ was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Odíhg Gāshbi̊ lost 118 people, 279 livestock, and 79 buildings. The conflict ended after roughly 211, when members of Odíhg Gāshbi̊'s militia enacted an operation to destroy or capture a specific enemy faction leader. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with pitched battle between both forces, which ended in a stalemate for Odíhg Gāshbi̊'s forces. The war is remembered in legend by Odíhg Gāshbi̊'s bards, historians, and legend keepers.

History